Sony’s next-generation PlayStation VR 2 headset is truly impressive. That makes it a real shame to limit it to the PlayStation 5 alone. Sony could have a lot to gain if the PSVR 2 was made available to PC users.
What Is PlayStation VR 2?
The PlayStation VR 2 is the successor to the PlayStation VR headset released for use with the Sony PlayStation 4. The PSVR re-used the PlayStation 4 camera and the Move controllers from the PlayStation 3 along with a special processing unit to make high-end VR possible on Sony’s $399 console.
At the time, a PlayStation 4 with a PSVR headset represented the most affordable way to experience high-end VR compared to the cost of a PC VR setup. The original headset was not as sleek and sophisticated as modern PC VR headsets. Although it was smart of Sony, the re-use of hardware that it already owned resulted in a somewhat muddled product.
With the PlayStation VR 2, things look very different. This headset has been created with the benefit and vision of VR’s future in mind.
According to the official specifications released by Sony, the PlayStation VR 2 uses a single USB-C connection, inside-out tracking, foveated rendering, and a 110-degree field of view. The headset also features next-generation haptic feedback, similar to the DualSense controllers on the PlayStation 5. While we don’t know the price of the headset at the time of writing, it’s far likelier to fall somewhere between the $299 Quest 2 and the $599 (often $399) HP Reverb G2 than the $999 Valve Index.
A Great VR Experience
Oculus Quest 2 256GB
The Oculus Quest 2, which does everything, is affordable and offers the most immersive VR experience possible.
The PlayStation VR 2 Is Forward-looking
Gaming consoles have a set hardware performance level that must be maintained for at least ten years. It’s therefore important to figure out ways to make the most of this limited performance. Many clever ways can be found to maximize the performance of your hardware, including consoles. Checkerboard rendering, dynamic resolution scaling, and temporal Anti-aliasing are just a few examples of clever ways to get more out of your silicon. These developments have also been beneficial for PC gaming!
The PlayStation VR 2 features foveated rendering, something which is rare to non-existent on current PC headsets. Eye-tracking is used to render high-detail imagery by focusing only on the areas that the fovea of your eye is currently focusing on. This allows you to perceive high-quality images and GPU resources don’t get wasted on things that you won’t be able to see.
We believe that making this technology a standard feature in VR games will encourage developers to use it. It would be great if the hardware could work on PC, and this is why we want the PlayStation VR 2 for PC.
Is PC Gaming Competing With the PS5
It’s safe for us to assume that Sony wants to sell more PlayStation 5 consoles. There will also be exclusive VR games which will require you to own a PlayStation 5 or PlayStation VR 2.
The question is how opening PlayStation VR 2 to PC will impact that goal. We don’t believe that PC users with no interest in PlayStation 5 will stop buying the headset. PC gamers might be more inclined to purchase a PlayStation 5 in future, knowing that one headset will cover both platforms.
Sony Games Are Entering the PC Space
Sony has slowly started releasing PC ports of some formerly exclusive games like Horizon: Zero Dawn. While this has not happened with VR games nor with PlayStation 5 exclusive titles, we can see a future when PC versions of PlayStation VR 2 will be available. It makes sense for PC users to have access to these games if they can’t be fully enjoyed with the Sony headset.
There is precedent. There is some precedent for this. Some specific games, such as Metro Exodus, do support the full DualSense experience on something that isn’t a PlayStation. We know that Sony doesn’t mind the idea.
How Hard Would PC Compatibility Be?
The original PSVR used an external camera to track the PlayStation 4 camera. The original PSVR didn’t have an interface standard, so it was impossible to connect to a USB port. Sony had to issue an adapter so that the PSVR could be used with a PlayStation 5, which only features USB ports.
There are many projects that can “hack” the PSVR to make it more usable for PC, but they lack proper camera tracking solutions.
The PlayStation VR 2 uses standard USB-C connections, so we don’t anticipate any hardware problems. Software drivers are likely to be the key to getting the PlayStation VR 2 to connect to a computer. It is likely that hackers will create a third-party driver to the PlayStation VR 2. This gives Sony an even greater reason to make that move.